How it works

HOW VSALL WORKS.

VsALL is a season of weekly one-on-one matchups built on your own gameplay. Each week you are paired with one friend, you play a set number of Scoring Runs in a game you already own, and the points from those runs decide who takes the week.

You do not draft anyone. You are the player being scored. Everything below is in teaching order: a run, a week, a season.

What do I actually do each week?

Lock a Scoring Run before you drop into a match. Play it. Log what happened when you are out. Do that a few times across the week and try to finish ahead of your rival by Sunday night.

Nothing runs in the background and nothing watches your screen. A week takes about a minute of typing spread over the games you were going to play anyway.

STEP 1: THE SCORING RUN

A Scoring Run is one match you have declared in advance. You pick an open slot, confirm it, then play. The point of locking first is that you cannot go back and nominate your best match after the fact: the good ones and the disasters both count.

Logging the result

When you are out, you enter the numbers from your end screen: whether you got out alive, how many players and how many machines you took down, how much you carried. The scoring runs on the server, and the breakdown is itemised so you can see where the points came from.

You get a short window to fix a typo. After that the number stands. A slot you locked and never filled in shows as a burned run and stays on your record.

The VsALL matchup screen showing Jacob on 208 points against Mike on 232, run pips under each name, a lead bar and a status line reading DOWN 24 WITH 4 RUNS LEFT.
The matchup screen from the demo week: your score, your rival's score, how many runs each of you has left.

STEP 2: THE WEEK

A week runs Monday 00:00 to Sunday 23:59 in your league's timezone. One friend is your rival for those seven days. Highest total wins the week; the winner banks it in the standings.

Contracts

Three optional challenges appear each week, one per lane: fighting other players, clearing machines, hauling loot. Only two of the three can score, so you pick the two that suit how you play. Contracts attach to a run you already logged.

The Hail Mary

Saturday and Sunday one high-risk challenge is live. You have to declare it out loud before you attempt it. Land it and you take a large bonus; declare it and miss and you lose points. It is the only swing big enough to steal a week you had already lost.

The Hail Mary panel with gold hazard striping, showing plus 75 if you land it and minus 20 if you declare and miss, above a DECLARE THE HAIL MARY button.
The weekend swing. Declaring is public, which is the whole point.

STEP 3: THE SEASON

Weeks stack into a season of four to eight weeks. Every week produces a result, the standings sort on wins first, and the top finishers play knockout rounds for the championship.

When it is over, the season locks. The record is permanent, the rivalry records keep counting, and RUN IT BACK opens the next season with the same crew.

WHAT IT COSTS AND WHAT IT NEEDS

A web app you can install on your phone, a free account, and friends who play the same game. No overlay, no injected software, no game account linking.

How VsALL compares with the other ways friends try to settle this.
VsALLGroup chat betsStat tracker sites
Who is scoredYouYouYou
StructureWeekly matchups and a seasonNoneNone
Decides a winnerYes, every weekArgued aboutNo
Record keptPermanent, per rivalWhatever people rememberRaw stats only
Cheat resistanceLocked runs, screenshot checks, audit trailHonor onlyNot applicable

SAME GAMES. BIGGER STAKES.

Bring four or six friends, pick a start date, and your first week opens Monday. Or walk through a full week first, no account needed.

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