Verification

REAL PLAYERS.HIGHER STANDARDS.

Today, results on VsALL are typed in by players and every result is labelled with how much it can be trusted: self-reported, screenshot-checked, or commissioner adjusted. Attach an end-screen screenshot and the numbers are read and compared against what you entered. Only a match earns the verified badge.

There is no honest way to claim more than that yet, so we do not. This page is the full picture, including the gaps.

Can people just make up their scores?

They can type a wrong number, the same way they can lie in a group chat. What VsALL removes is the ability to do it invisibly or profitably.

A run is locked before you play, so nobody can decide after the fact which match counted. The result window closes, so nothing gets edited later. Every result carries a badge, and a self-reported run sitting next to a verified one is its own signal. Anyone in the league can flag a result, and the commissioner sees the queue.

THE FOUR STATES

Self-reported

You typed the numbers and attached nothing. It counts, and it says so.

Screenshot

A screenshot is attached and stored with the run, available to the league.

Verified

The screenshot was read and its numbers match what you entered. Verification is earned from the evidence by the server. Nobody, including you, can assert it.

Commissioner adjusted

A commissioner corrected the result. The badge is permanent and the audit entry records who, when, why, and the before and after values.

A logged Scoring Run in VsALL showing an itemised score breakdown, extraction and elimination lines, a total, and a verification badge reading SELF-REPORTED.
Every run shows its breakdown and its verification state. Never a bare number.
What each state means for a result.
StateEvidenceHow it is set
Self-reportedNoneDefault when you log a run
ScreenshotImage stored with the runYou attach it
VerifiedScreenshot numbers match the entryEarned by the server, never claimed
Commissioner adjustedAudited correctionCommissioner, with a required reason

WHAT THE PLATFORM GUARANTEES

Scoring is server-side

No client decides a score. The app sends what happened; the server applies your season's frozen ruleset and writes the result. The same inputs always produce the same score.

Timing is enforced

A run accepts a first result only inside its window. Miss the window and the run burns; it never accepts a late score. Weeks close on schedule in your league's timezone.

History cannot be quietly rewritten

Rules are snapshotted when a season starts. Settled seasons are read-only. Leagues that have played are archived, not deleted, and departed players are marked rather than erased.

Corrections are visible

Every adjustment leaves an audit trail the league can read. Trust is a surface in this product, not a promise in a footer.

WHAT IS COMING

The next step is a companion that reads end screens directly, so a verified result needs no typing at all. That is in development and not shipped. ARC Raiders has no public stats API, so nobody can automate this from official data today, and any product claiming otherwise is guessing.

SAME GAMES. BIGGER STAKES.

Locked runs, itemised scores, honest badges. Start a league and see it.

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